Test Partnership game-based assessment practice
Play all six MindmetriQ-style games at the question counts and times Test Partnership publishes, with questions that adapt to your answers and change every time.
All six games back to back: 74 questions in about 30 minutes, with a score for each game. Questions change every time and adapt to your answers.
Or play one game free- 6 games, each with one free full-length try
- Real question counts and times: 4 to 6 minutes per game
- Accuracy, speed and the difficulty you reached, game by game
Try three of the six games, one question each. No account needed.
Net the Numbers, Link Swipe and Shape Spinner, with the answer explained after each one. The clock starts when you press start.
The six games
Test Partnership groups its games into three areas, two games each. Employers choose which games you play, so check your invitation; then practice those first.
Numerical reasoning
Verbal reasoning
Logical reasoning
Full practice assessment: all six games, 74 questions, about 30 minutes
All six games back to back: 74 questions in about 30 minutes, with a score for each game. Questions change every time and adapt to your answers.
How the Test Partnership games work
Test Partnership is a UK test publisher. Its MindmetriQ series measures general cognitive ability through short games instead of text-heavy questions. Each game takes 4 to 6 minutes and has 10 to 15 questions, and the games run on desktop, tablet and phone.
Every game is adaptive. Test Partnership says it uses item banking and adaptive difficulty (IRT), choosing harder or easier questions in real time from your answers, and that each question has a short time limit so the result reflects reasoning speed. The interactions are part of the test: dragging, turning, swiping and steering.
Employers mix and match. Test Partnership suggests one game from each area for quick screening (about 12 minutes), four or five games for targeted selection (about 18 minutes), or three to six games alongside its personality questionnaire for a full profile (about 35 minutes). Test Partnership does not publish pass marks.
| Game | Area | Questions | Time |
|---|---|---|---|
| Net the Numbers | Numerical | 12 | 4 minutes |
| Number Racer | Numerical | 12 | 6 minutes |
| Link Swipe | Verbal | 15 | 6 minutes |
| Word Logic | Verbal | 15 | 6 minutes |
| Pipe Puzzle | Logical | 10 | 4 minutes |
| Shape Spinner | Logical | 10 | 4 minutes |
What this practice includes
- All six games at Test Partnership's published question counts and total times. Each question gets an equal share of the game's time, because the per-question limits are not published.
- Adaptive difficulty from level 1 to 5 in every game: one step harder after a right answer, one step easier after a wrong one.
- Generated numerical and logical puzzles (every pipe board and wheel has a solution, checked by the game), and original verbal banks: 300 Link Swipe word pairs and 210 Word Logic comparisons, each with an explanation.
- The full practice assessment plays all six games in one run, about 30 minutes, with no feedback until the end. Single games show right or wrong after each question.
- Our own visuals and questions. We do not reproduce Test Partnership's games or items, and our scores are not Test Partnership scores.
Frequently asked questions
What is the Test Partnership gamified assessment?
Test Partnership's MindmetriQ series is six short game-based cognitive tests: two numerical (Net the Numbers, Number Racer), two verbal (Link Swipe, Word Logic) and two logical (Pipe Puzzle, Shape Spinner). Each takes 4 to 6 minutes and has 10 to 15 questions.
Will I take all six games?
Not necessarily. Test Partnership tells employers to mix and match: one game from each area for quick screening (about 12 minutes), four or five for targeted selection (about 18 minutes), or three to six alongside its personality test. Your invitation lists the games you will play.
Are the games adaptive?
Yes. Test Partnership says each game uses item banking and adaptive difficulty (IRT), choosing harder or easier questions based on your answers, with short time limits on each question. Our games also get harder after a right answer and easier after a wrong one.
Can I play on my phone?
Yes. Test Partnership designs the games for desktop, tablet and mobile, and ours work by touch, mouse or keyboard.
Is there a pass mark?
Test Partnership does not publish one; employers set their own standards. Our results show your accuracy, speed and the difficulty you reached in each game, not a predicted pass or fail.
How is this different from the free demos on Test Partnership's site?
The demos show how each game works. Here you can play full-length games at the real question counts and times as often as you like, with questions that change every time, explanations after each answer, and saved results to track progress.
What does practice cost?
Every game has one free full-length try. A pass unlocks unlimited replays of all six games and the full practice assessment.
Ready for all six?
All six games back to back: 74 questions in about 30 minutes, with a score for each game. Questions change every time and adapt to your answers.
Or play one game freeSources
- Test Partnership: game-based assessments (games, times, question counts, abilities, adaptive scoring, devices)
- Test Partnership: free MindmetriQ demos, linked from the same page (game instructions)
Read November 10, 2026.
Independent practice, not affiliated with or endorsed by Test Partnership Ltd. MindmetriQ is a trademark of Test Partnership Ltd, named here only to identify the assessment. Every game here is our own build, with original visuals and generated or original questions.